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1. The Time where Were A Jerk - in Feedback/Requests [original thread]
Ignore this
- by Thexan Valkorian - at 2016.01.07 05:21:00
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2. [Feedback] Scouts, cloaks and EWAR galore! - in Feedback/Requests [original thread]
PARKOUR PRACTIONER wrote: DeathwindRising wrote: what are scouts for? stealth hacks? Assassination, hacking, sabotage, point defense, all sorts of stuff. Each scout (should) be able to do those things, albeit differently due to slot layou...
- by Thexan Valkorian - at 2016.01.02 18:45:00
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3. Officer Assistance - in Feedback/Requests [original thread]
Thought it might be a good idea at the time Looks like I was not thinking clearly.
- by Thexan Valkorian - at 2015.11.09 14:27:00
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4. Officer Assistance - in Feedback/Requests [original thread]
korrah silain wrote: Ok, well ignoring the other things that could be better spent time on that i mentioned(also forgot a weapon customization system that has been proposed) that doesn't mean that balance can't be more or less achieved. Yes so...
- by Thexan Valkorian - at 2015.11.09 05:35:00
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5. Officer Assistance - in Feedback/Requests [original thread]
korrah silain wrote: Thexan Valkorian wrote: korrah silain wrote: Thexan Valkorian wrote: korrah silain wrote: Why? Seems like programing ai for this would be a pointless waste of time and effort on ccps part considering all the oth...
- by Thexan Valkorian - at 2015.11.09 04:16:00
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6. Officer Assistance - in Feedback/Requests [original thread]
korrah silain wrote: Thexan Valkorian wrote: korrah silain wrote: Why? Seems like programing ai for this would be a pointless waste of time and effort on ccps part considering all the other stuff they could be doing. I see no reason the g...
- by Thexan Valkorian - at 2015.11.08 23:41:00
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7. Officer Assistance - in Feedback/Requests [original thread]
korrah silain wrote: Why? Seems like programing ai for this would be a pointless waste of time and effort on ccps part considering all the other stuff they could be doing. I see no reason the game needs officers. How would it be a pointless w...
- by Thexan Valkorian - at 2015.11.08 21:26:00
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8. [Game Mode Idea] Tri factor game mode (name not yet ready) - in Feedback/Requests [original thread]
I like it much better than the spawning from clone reserve thing.
- by Thexan Valkorian - at 2015.11.08 17:01:00
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9. Improving Gameplay Through the Academy, Industry, Trade - in Feedback/Requests [original thread]
Approve
- by Thexan Valkorian - at 2015.11.08 16:59:00
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10. Officer Assistance - in Feedback/Requests [original thread]
All Officers will attempt to kill the enemy Officer on site and ignore what ever they were currently doing to assault each other. Officers respawn every 2-3min Start from the Red Line to Objectives 1 Officer for each side respawn every 2-3min. W...
- by Thexan Valkorian - at 2015.11.08 16:54:00
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11. Officer Assistance - in Feedback/Requests [original thread]
Have the game start with 2 Officers(npc boss) The Officers are hard to kill Health 5,500 Shield 4,800 Assualt 2,000hp 1,500Shield Scout 10,000hp 7,500shield Heavy Uses officer gear(obviously) Has unlimited stamina Health regen 28- No regen mo...
- by Thexan Valkorian - at 2015.11.08 16:47:00
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12. Creating new maps - in Feedback/Requests [original thread]
Megaman Trigger wrote: If the Power Cores and other ideas Devs have free up enough memory and improve the game's performance enough, we could see new maps. Not sure about forests, but possibly things like industrialist complexes, shipyards (ret...
- by Thexan Valkorian - at 2015.11.02 22:23:00
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